CommonEvent 9122
Name = "混沌ゴルドポート壊滅（回想用4）"

  999([0])
  PlayBGS(["RPG::BGS(@name=\"mon_hsean05_innerworks_a5\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Soldier>"])
  ShowText(["Hyaa... Aaaaaaaah~~!!"])
  CallCommonEvent([104])
  CallCommonEvent([105])
  ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
  ShowText(["\\n<Astaroth>"])
  ShowText(["To shoot ten times in five minutes..."])
  ShowText(["You must have been really pent up."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Soldier>"])
  ShowText(["Ugh, aahhhhhh~~!!"])
  CallCommonEvent([104])
  PlayBGS(["RPG::BGS(@name=\"\", @volume=100, @pitch=100)"])
  ControlSwitches([31, 31, 0])
  CallCommonEvent([105])
  SetMoveRoute([19, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=34, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=34, @parameters=[])"])
  ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
  ShowText(["\\n<Astaroth>"])
  ShowText(["Okay, it's over... was that the 35th person?"])
  ControlSwitches([32, 32, 0])
  SetMoveRoute([28, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  SetMoveRoute([20, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
  Wait([120])
  ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
  ShowText(["\\n<Morrigan>"])
  ShowText(["On my side, it's 43 people."])
  ShowText(["They're hiding more seriously than I expected."])
  ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
  ShowText(["\\n<Morrigan>"])
  ShowText(["Somehow, it's starting to become less fun..."])
  PlaySE(["RPG::SE(@name=\"mon_wind1\", @pitch=100, @volume=100)"])
  ControlSwitches([33, 33, 0])
  Wait([60])
  ShowTextAttributes(["lilith2_fc1", 4, 0, 2])
  ShowText(["\\n<Lilith>"])
  ShowText(["Well then, it's about time to end the fun."])
  ShowText(["Shall we take care of everything at once?"])
  PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=100)"])
  ShowTextAttributes(["lilith2_fc1", 5, 0, 2])
  ShowText(["\\n<Lilith>"])
  ShowText(["Sucking Technique, Wide Area Deployment... Activate!"])
  ShowAnimation([2, 1279, false])
  Wait([60])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Lilith's magic circle spread across the entire Gold Port."])
  ShowText(["And then, it activated in a way that enveloped the entire town――"])
  PlaySE(["RPG::SE(@name=\"mon_ero_chupa6\", @pitch=100, @volume=80)"])
  ControlSwitches([34, 34, 0])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Merchant>"])
  ShowText(["Ah, aaaaaaaah...!!"])
  PlaySE(["RPG::SE(@name=\"Absorb2\", @pitch=100, @volume=80)"])
  ControlSwitches([35, 35, 0])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Town Girl>"])
  ShowText(["M-my body... aaaaaaaah..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Immediately, screams echoed from the surrounding area."])
  ShowText(["The bodies of the residents who were desperately hiding began to wither away before our eyes――"])
  PlaySE(["RPG::SE(@name=\"mon_ero_chupa6\", @pitch=100, @volume=80)"])
  Wait([10])
  PlaySE(["RPG::SE(@name=\"mon_ero_chupa6\", @pitch=100, @volume=80)"])
  ControlSwitches([36, 36, 0])
  Wait([10])
  PlaySE(["RPG::SE(@name=\"mon_ero_chupa6\", @pitch=100, @volume=80)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The sucking technique extended throughout Gold Port."])
  ShowText(["Regardless of age or gender, all the people were drying up."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["They writhed in the pleasure of hell, collapsing to the ground――"])
  ShowText(["And had their lives sucked away by Lilith――"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["In the blink of an eye, the residents who died became nothing but skin and bones."])
  ShowText(["In just about ten seconds, all the people of Gold Port had perished――"])
  Wait([30])
  ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
  ShowText(["\\n<Lilith>"])
  ShowText(["...It's over. There are no survivors."])
  ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
  ShowText(["\\n<Morrigan>"])
  ShowText(["As usual, my sister is reckless..."])
  ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
  ShowText(["\\n<Astaroth>"])
  ShowText(["Well, it was resolved quickly."])
  ShowText(["If we continued hiding, it would take all night."])
  ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
  ShowText(["\\n<Lilith>"])
  ShowText(["Now then, let's move on to the next."])
  ShowText(["To bring supreme pleasure to all the people of this world..."])
  ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
  ShowText(["\\n<Morrigan>"])
  ShowText(["Haha, I'll send every single one of them to heaven!"])
  ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
  ShowText(["\\n<Astaroth>"])
  ShowText(["Our mission is to bring bliss to all the people..."])
  ShowText(["The road ahead is long, but we have to do our best."])
  Wait([60])
  PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
  SetMoveRoute([20, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  SetMoveRoute([21, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  SetMoveRoute([28, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The Lilith sisters left the town of Gold Port――"])
  FadeoutBGM([1])
  Wait([180])
  ControlSwitches([37, 37, 0])
  SetMoveRoute([23, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
  Wait([30])
  PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_alice15th_st53", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["alice15th_fc3", 2, 0, 2])
  ShowText(["\\n<Alipheese the 15th>"])
  ShowText(["Ugh, did I fall behind again..."])
  Wait([60])
  FadeoutScreen([])
  ErasePicture([5])
  FadeoutBGM([1])
  Empty([])
